What should I do first in Loot To Forge?
Redeem codes, train Power in the hub, run early dungeon stages for ores, forge a weapon, then sell surplus for Max Ore Count.
Loot To Forge beginner guide: train Power, auto-attack dungeon stages, forge a first sword, use the four-hit retreat heuristic, Rebirth at 100% on Roblox.
Auto-attack, spin to stay on packs, then forge and train potions in the hub.
~7 min read
This Loot To Forge beginner guide is for Roblox Place 118805555015549 by Good Bro Studio, listed as +1 Loot To Forge (tags like [Enhance] / [Races] rotate on the experience title). Click Power in the Train Area, run linear dungeon stages (auto-attack + Q), pick ores, forge Katana / Greatsword / Armor, sell surplus, then Rebirth at 100%. There is no pet system in public notes. Verified September 27, 2026. Play on Roblox.
| Fact | Detail |
|---|---|
| Platform | Roblox · Desktop, Mobile, Console |
| Genre | Incremental simulator · dungeon loot · forge |
| Mode | 8-player servers |
| Price | Free to play on Roblox (Robux shop optional) |
| Developer | Good Bro Studio |
| Listed | August 2026 · Races Update (~September 20, 2026) |
| Combat | Dungeon auto-attack; Q fires the weapon skill; Train Area still uses click / M1 |
| Controls | WASD move, Space jump, E interact, M1 attack/train, Q skill |
Confirm Place 118805555015549 on the join screen so you are not in a clone. Then treat the hub as four jobs, not an open world.
Named in recaps: Train Area (click Power, multiplier zones such as x2 / x8 / x15 / x100), Dungeon Portal, Sell Stall, Forge cauldron, Enchant, Backpack / Max Ore Count upgrades, Rebirth panel, Tower, Races menu. You do not need every station on day one.
Public notes say you can die many times; forged gear and upgrades stay, while the current Power push can reset. Player raids also report that dying mid-stage dumps the ores from that run, and that a back control at the top of the HUD lets you leave before the wipe. Treat that as a player heuristic until your HUD confirms it — then honor it.
The loop below is the same four verbs the listing uses: click Power, defeat enemies, gather ores, forge gear.
Loot To Forge is an incremental combat loop, not a branching RPG. The dungeon is a linear corridor of stages. Combat auto-attacks; you decide facing, retreat, and when to press Q.
| Step | Where | Success looks like |
|---|---|---|
| Train | Train Area | Power climbing; stand on a higher multiplier pad when you unlock it |
| Fight | Dungeon Portal | Packs dying without you mashing M1; Q on cooldown |
| Loot | Stage floor | Ores in bag; you leave before overflow or a wipe |
| Forge or sell | Hub cauldron / stall | A weapon or armor piece, plus Coins for upgrades |
| Rebirth | Rebirth panel | Bar at 100%; tickets and multipliers, then train again before Tower |
You still steer. Recaps show a spin so enemies stay in the hitbox while you avoid standing in their swing. Health can refill after you clear a stage — that is not a reason to overstay a pack that will not die.
You cannot buy a Q skill. Forging a weapon rolls a skill from that type’s D–SS pool. The lobby Skill Index / statue is a lookup, not a vendor.
When packs stop dying, the next section is the retreat rule — not a new map.
Matched by build plan, shared topics, and guide progression — not random related links.
Sportskeeda-style beginner recaps use a four-hit test: if your auto-attacks cannot finish the next pack in about four hits, go back to train or reforge. That is a player heuristic, not an official HUD stat. Your live recommended-damage warning on a stage door is the closer spec.
| Signal | Action |
|---|---|
| Pack still up after ~four hits | Retreat, train Power, or forge a better weapon (heuristic) |
| Stage door shows a damage warning you do not meet | Do not enter; train or gear up |
| Bag at Max Ore Count | Return to hub even if packs are easy |
| You are about to die with a full ore bag | Use the back control if the HUD offers it — player reports say a wipe dumps that raid’s ores |
| Friends on the 8-player server | Recaps mention a friend Power boost — optional, not required |
Some recaps say skip junk ores until you reach your furthest stage so the bag stays full of rarer drops. That is a mid-run trick, not a first-hour rule. Early Katana crafts still need something in the cauldron.
Once you can leave a stage on purpose, the spend order matters more than another corridor.
Early recaps prefer Forge over selling everything. Sell surplus after you have a craft target. Coins buy Max Ore Count, Luck, and training boosts — backpack size is the upgrade that makes every later run pay more.
| Spend | Priority | Why |
|---|---|---|
| Forge first weapon | Do this | Katana or Greatsword rolls your Q skill |
| Max Ore Count | Do this | Longer dungeon trips before a forced return |
| Armor tab | Early | Helmet or chestplate is RNG; both raise Power / defense in recaps |
| Sell junk ores / old swords | After a craft target | Coins for upgrades and Enchant |
| Enchant / Tower | After Rebirth tickets | Rebuild Power before Tower; runes are chance-per-floor |
| Race Rerolls | When you have them | From 30000CCU and other grants — do not invent TBA buffs |
Online / index rewards can include a train potion. Recaps say it auto-uses on claim and is wasted if you claim it walking into the dungeon. Claim it standing in the Train Area.
The index can grant Power boosts for weapons and armor you have not unlocked yet. Claim those; they are not a pet inventory.
The mistake table below is the pre-Rebirth checklist.
Use this mid-run. Almost every stall is bag, death, or spending Coins on the wrong station.
| Mistake | Fix |
|---|---|
| Skipping Train Area | Click Power before you push a new stage |
| Treating dungeon M1 as the skill | Auto-attack is default; Q is the weapon skill |
| Selling every ore | Keep a forge target; sell surplus only |
| Ignoring Max Ore Count | Buy bag size before cosmetics |
| Claiming a train potion at the portal | Claim it in the Train Area |
| Tower immediately after Rebirth | Rebuild Power first — recaps say you will die |
| Looking for pets or eggs | This game has no public pet system |
| Wrong Discord | Use Discord — not the Pocket Tactics site invite |
Redeem codes, train Power in the hub, run early dungeon stages for ores, forge a weapon, then sell surplus for Max Ore Count.
Auto-attack is the default. Use Q for the weapon skill. The Train Area still uses click / M1 for Power.
When the bar is at 100%. Temporary Power resets; forged gear and upgrades stay. Rebuild Power before Tower.
A player heuristic from beginner recaps: if a pack will not die in about four hits, retreat and train or reforge. It is not an official HUD meter.
No public pet system. Do not follow ride/egg guides.
Forge a Katana or Greatsword. Skills are rolled on craft, not purchased.
September 27, 2026. Place 118805555015549.
Matched by build plan, shared topics, and guide progression — not random related links.